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Kapil B.

Sep 2026 • linkedin

Post excerpt

A player taps play. In the milliseconds before their world loads, a lot has to go right, and almost none of it is visible. That is exactly the point. This is the world our Compute and Networking teams at Roblox build and run as one stack, the infrastructure behind real-time, multiplayer gaming at planetary scale. It is game servers spun up on demand and placed at the edge closest to each player. It is CPU and GPU fleets, AI training and low-latency inference, and Kubernetes orchestrating containers and VMs, with t…

55 reactions • 13 comments

#AI#Infrastructure#Kubernetes#GPUs#FleetManagement#ServiceMesh
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